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August 4, 2016 | 13:58

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Fallout 4

Publisher: Bethesda Softworks

From our Fallout 4 review:

'In both theme and structure Fallout 4 is very similar to 3. The dangerous wastes of the commonwealth wrap around Boston's skyscrapers like an exclusion zone around a leaking reactor, and the eerie juxtaposition of post-apocalyptic horror with 1950s' optimism is threaded through with references to America's emergent history, though this time the focus is on revolution and abolitionism, rather than Fallout 3's deconstruction of Washington's political infrastructure.

Bethesda counter these similarities by giving Fallout 4 a much more vibrant aesthetic. Gone are the Instagram-filtered tones of Fallout 3, replaced with a colour palette that better reflects how light works. During the day, the Wasteland is remarkably bright and colourful, from the garish scarlet outline of a Red Rocket gas station, to the motley tarpaulins and neon signage of Diamond City, Boston's central urban hub. At night, those colours fade away to a moody blue, and it's then you start to feel the ghosts of the apocalypse around you - the stillness of the air, the cracked roads and crumbling buildings, the dozens of pre-war skeletons scattered about like children's toys, twisted and broken. The mannequins -oh god the mannequins - standing in dusty corners and shattered shop-fronts, always staring, always judging.
'

Sapphire Radeon RX 470 Nitro OC 4GB Review Sapphire Radeon RX 470 Nitro OC 4GB Review - Fallout 4
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Our Fallout 4 benchmark is a 30-second FRAPS recording of a manual playthrough, where our character runs forward through a woodland area just outside the Corvega Automation Plant. The scene is very challenging relative to the rest of the game, with massive draw distances and complex volumetric lighting. This means the results below are not representative of typical gameplay, but rather of the most challenging points in the game. We test at the game's 'Ultra' preset, the highest available, and v-sync is disabled in the game's .ini file.

Fallout 4

1,920 x 1,080, DX11, 'Ultra' settings, FXAA

  • EVGA GeForce GTX 1080 FTW 8GB
  • Asus GeForce GTX 1070 Strix OC 8GB
  • Nvidia GeForce GTX 980 Ti 6GB
  • AMD Radeon R9 Fury X 4GB
  • Nvidia GeForce GTX 980 4GB
  • Nvidia GeForce GTX 1060 Founders Edition 6GB
  • Sapphire Radeon R9 390X Nitro 8GB
  • Asus GeForce GTX 970 DirectCU Mini 4GB
  • AMD Radeon RX 480 8GB
  • AMD Radeon RX 480 4GB
  • Sapphire Radeon RX 470 Nitro OC 4GB
  • Sapphire Radeon R9 380 ITX Compact 4GB
  • Palit GeForce GTX 960 Super JetStream 2GB
  • Gigabyte GeForce GTX 950 OC 2GB
  • Sapphire Radeon R7 370 Nitro OC 4GB
    • 95
    • 114
    • 81
    • 98
    • 75
    • 90
    • 64
    • 75
    • 60
    • 72
    • 55
    • 67
    • 54
    • 64
    • 50
    • 60
    • 47
    • 58
    • 46
    • 57
    • 45
    • 56
    • 34
    • 42
    • 33
    • 41
    • 29
    • 35
    • 24
    • 29
0
25
50
75
100
125
Frames Per Second
  • Minimum
  • Average

Fallout 4

2,560 x 1,440, DX11, 'Ultra' settings, FXAA

  • EVGA GeForce GTX 1080 FTW 8GB
  • Asus GeForce GTX 1070 Strix OC 8GB
  • Nvidia GeForce GTX 980 Ti 6GB
  • AMD Radeon R9 Fury X 4GB
  • Nvidia GeForce GTX 980 4GB
  • Sapphire Radeon R9 390X Nitro 8GB
  • Nvidia GeForce GTX 1060 Founders Edition 6GB
  • Asus GeForce GTX 970 DirectCU Mini 4GB
  • AMD Radeon RX 480 8GB
  • AMD Radeon RX 480 4GB
  • Sapphire Radeon RX 470 Nitro OC 4GB
  • Sapphire Radeon R9 380 ITX Compact 4GB
  • Palit GeForce GTX 960 Super JetStream 2GB
  • Gigabyte GeForce GTX 950 OC 2GB
  • Sapphire Radeon R7 370 Nitro OC 4GB
    • 57
    • 72
    • 50
    • 62
    • 47
    • 58
    • 42
    • 52
    • 37
    • 46
    • 36
    • 44
    • 34
    • 42
    • 30
    • 37
    • 29
    • 37
    • 28
    • 36
    • 27
    • 36
    • 21
    • 27
    • 19
    • 25
    • 17
    • 22
    • 16
    • 19
0
10
20
30
40
50
60
70
80
Frames Per Second
  • Minimum
  • Average

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